Students program Ozobots to act like particles inside of different states of matter.
Using ScratchJR, the students will program a short animation describing how living things depends on air and water. They will further explore their choices in their use of water and present at least one action or plan to reduce their usage.
Using a binary code alphabet data set, students will decode various terms and vocabulary in order to discover the water cycle. This lesson places the students in the role of water as they travel through the various steps in the water cycle.
After participating in our school program, “Mix It Up!” students will have the opportunity to make their own lava lamp using different liquids and solids.
Students will search for tracks on freshly fallen snow to see if they can identify the animals that are still active during the winter months. They will also look at the tracks to see if the animals have special adaptations that allow them to travel on top of snow
Using Ozobots, students will create paths to help animals collect food, avoid predators and reach their habitats. This lesson requires some basic student knowledge of Ozobots. The Ozobot website has a few lessons plans to help students become acquainted with the Ozobots and how to use them.
Using Lego, Duplo or other building blocks, students will be challenged to practice coding without the use of a computer. They will explore the life cycle of different animals and have the opportunity to demonstrate their understanding of the various stages.
Pre Activity This is a Pre Activity for the Pushing and Pulling School Program at Science North. In this lesson, students gather information and present this information in a bar graph; they also interpret their bar graphs and explain their conclusions to others.
Pre Activity This is a Pre Activity for the Pushing and Pulling School Program at Science North. In this lesson, students are introduced to the structure and function of a pulley and identify pulleys that we see or use every day. As an application, pulleys are used to raise and lower a mini flag.
Post Activity This is a Post Activity for the Pushing and Pulling School Program at Science North. Using simple tools and materials, students design and create their own pulley system to complete a task. Simple fixed, simple mobile and compound pulleys are investigated.
Post Activity This is a Post Activity designed to go along with Fables of Fresh Air (Grade 1 – 3) school program. It reinforces the concepts established in that lesson by letting the students see how “stories” unfold in even just a small area of natural space. This lesson sets the activity, which can last several days to several months.
This is a Pre Activity for the Insects in Their Environment School Program at Science North. In “Design a Plant or Animal”, students use craft materials to design and build their own animal or plant while investigating the basic needs and characteristics of both plants and animals. The interdependence of plants and animals within specific habitats is also explored.
This is a Post Activity for the Insects in Their Environment School Program at Science North. In this lesson, students manipulate groupings of coloured items to develop an understanding of habitats and communities and the relationships among the plants and animals found within them. Various scenarios also highlight the effects of human activities on these different habitats.
Post Activity This is a Post Activity for the What’s the Buzz School Program delivered by the Science en Route Outreach Team. Using the downloaded and printed pages provided, students will play a version of “Guess Who?”. They will be able to interact with other students while learning the difference between mammals, reptiles, amphibians, insects, fish and birds.