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An introductory, unplugged coding activity that allows Kindergarten students to explore directionality, sequencing, critical thinking and problem solving. This will allow students to explore beginning coding concepts and use play-based learning concepts to experiment with coding.
As part of this lesson, students will draw their favourite animals, but to add a coding twist, they will also sort all the animals that they drew. Sorting is an important concept in coding, which can be done using conditional statements. A conditional statement, also known as an IF THEN statement, tells a computer to do one action if a condition is met. For example, IF the power button is pressed, THEN the computer turns on. Computers can’t make decisions by themselves, so these types of statements can tell a computer what to do.
Sorting and classifying are also an important part of science. While students don’t need to know about the scientific classification of animals at this age, they can still use this activity to recognize that animals have different characteristics that make them unique.
Your students will learn about rainbows and their colours while learning basic computational thinking skills. An essential skill in coding is being able to follow instructions sequentially, which students will do by putting the colours of the rainbow in order.
In this lesson, students will use a binary chart to identify every step pertaining to the life cycle of a butterfly. The objective is for the student to learn the basics of binary coding while learning about butterflies, their life cycle and the different types. They will spell out the steps of the cycle in binary code using the patterns provided on the worksheet and using the binary chart. They will also be identifying different types of butterfly’s where they will write the names in binary.
In this lesson, students will use the directional segments on the Code-a-pillar in order to reach the goal. The objective is for the students to sequence a program for the Code-a-pillar to successfully obtain all the necessary items and feed the Code-a-pillar with the proper food.
In this lesson, students will use the directional cards to construct a path to follow. The objective is for the students to sequence a path from one selected animal to the next animal within the same classification.
In this lesson, students will use the directional cards to construct a path for the Bee-Bot to follow. The objective is for the students to sequence a program for the Bee-Botto match a path from the selected animal to its corresponding habitat. This robot can follow up to 40 commands using forward, backwards, left, and right movements. The Bee-Botis a wonderful tool to teach students the fundamentals of computational thinking.
In this lesson, we will set up a composter to learn about how the earth is “made” and how people can compost materials.
In this lesson, we take students outdoors to find things to make musical instruments with. We learn about sounds that we can make with natural things, to just play with things we find in nature, and about what makes a good musical instrument.
In this lesson, we will explore the different parts of a flower through a hands-on dissection. We will learn the name of each part and label it. This lesson will also practice fine-motor skills and sensory stimulation. This lesson can be a hands-on introduction or wrap-up to a flower or Spring inquiry.