Students will click through an interactive choose your own adventure story to help them prepare for vaccination day and explore the questions they have about vaccines, like:
● What are vaccines?
● How do vaccines work?
● Why are vaccines important?
● How do I deal with vaccine-related anxiety?
In this activity student will record sounds at different levels (low, medium and high) and code creatures to make those sounds when clicked on in Scratch. They will also learn to compare waveforms and observe and record the differences in their own sounds.
In this lesson, students will explore what plants need to live by coding their Micro:bit to behave like a plant. Their plant will live in a digital environment but be reliant on sunlight and water both of which are provided by pressing the face buttons of the Micro:bit. After coding the digital plant, students will discuss the needs of a plant in a digital environment and compare it to an actual plant.
Conductivity is one of the properties that geologists can use to identify minerals. In this lesson, students will create a device using circuits that measures conductivity through two iron nails, and lights up an LED. They will also code their Micro:bit to output a numerical representation of the conductivity levels of each mineral. Then they will sort the minerals as “Conductive” or “Non-Conductive” materials.
This is the first of two lessons in which students use computational thinking and coding to explore the differences between light sources in their environment. Each lesson can be done independently or in sequence. The purpose of this lesson is to use the surrounding environment to help students discover the differences between natural and artificial light.
This is lesson two of two where students will explore the differences between light sources we see all around us. Each lesson can be done independently or in sequence. The purpose of this lesson is to provide students with the opportunity to show their understanding of the differences between natural and artificial sources of light by creating a sorting game using Scratch.
This is lesson one of five lessons, however, each lesson can be done on its own. The idea of this set of lessons is to offer a unique and hopefully exciting approach to light and sound, with the goal of creating a rock concert – which is literally a light and sound show. This lesson focuses on the wave properties of sound and light.
This is lesson two of a series of five lessons where we look at light and sound through the prism of creating a rock concert (or any other light and sound show). Each lesson can be done on its own as well. This lesson focuses on sound in the context of musical instruments.
This is lesson three of a series of five lessons where we look at light and sound through the prism of creating a rock concert (or any other light and sound show). Each lesson can be done on its own as well. This lesson focuses on sound amplification and light effects.
This lesson is a follow-up on the previous one in this unit. It assumes that the students will have built an amplifier for an instrument/device and elements of a light show. It is lesson four of a series of five lessons.
This is lesson one in a set of five on the topic of elevators. We start by assuming that students are familiar with the basics of pulleys and gears. These lessons aim to provide an arc for a creative, educational, and fun activity for students. This lesson focuses on the history of elevators, and why they are useful.
This is lesson two of five lessons on the topic of elevators. The focus of this lesson is to build an elevator using pulleys. Students will become familiar with pulleys through inquiry-based learning. This lesson focuses on different pulley systems.
This is lesson three of five lessons on the topic of elevators. The focus of this lesson is to learn more about gears in preparation of applying them to the elevator problem in the next couple of lessons. This lesson focuses on different gear systems.
This is lesson four out of five lessons on the forces of structures in an earthquake. In this lesson, students will build on what they learned in lesson three by reinforcing and/or modifying the design of their structures.
This is a Pre Activity for the Pushing and Pulling School Program at Science North. In this lesson, students gather information and present this information in a bar graph; they also interpret their bar graphs and explain their conclusions to others.
This is a Pre Activity for the Pushing and Pulling School Program at Science North. In this lesson, students are introduced to the structure and function of a pulley and identify pulleys that we see or use every day. As an application, pulleys are used to raise and lower a mini flag.
This is a Post Activity for the Pushing and Pulling School Program at Science North. Using simple tools and materials, students design and create their own pulley system to complete a task. Simple fixed, simple mobile and compound pulleys are investigated.
This is a Pre Activity for the Animal Supersenses School Program at Science North. In this lesson, students identify the adaptations of a selected animal and investigate which of these adaptations are related to the five senses – sight, hearing, touch, smell and taste. The food chain and it’s components – producer, primary consumer, secondary consumer and decomposer, are also discussed.
The aim of this post activity is to reinforce the concepts learned in the Rocking’ Detectives school program by using their new skills to make identifications of unknown “rocks”. Students can also see how what they learned is actually useful in the real world and gives them greater knowledge of the world around them.
This is a Post Activity for the What’s the Buzz School Program delivered by the Science en Route Outreach Team. Students use balloons and their hair to generate static electricity, and then transform that electrical energy into light.
The aim of this post-activity is for students to familiarize themselves with the beaver’s habitat and put into practice beaver dam building.
In this lesson, students will investigate the essentials for an animal habitat and in a small group, create an ideal habitat for a snail. Students will also create a possible food chain for their habitat and consider who and what might be included in a community where a snail may live.
In this activity, students will inquire about the conditions needed to create an ideal vermicompost. They will learn that worms are decomposers – plants and animals that feed on the waste products of consumers. Decomposers turn that waste into materials that can be returned to the soil.