Summer Virtual Learning

summer virtual learning packages

Book a Summer Learning Virtual Experience with Science North to give your students the opportunity to engage in coding workshops and drive their own learning experience!

BUY PACKAGE NOW

Please note we will have a limited capacity for the total number of packages available, so be sure to get yours before we sell out!

For more information, email milas.hewson [at] sciencenorth.ca (milas[dot]hewson[at]sciencenorth[dot]ca)


THE PACKAGE IS PRICED AT $575 AND INCLUDES THE FOLLOWING:

3 synchronous coding e-workshops 1 per week

There are three sequential workshops that will connect coding with a different math topic for each grade level:

KINDERGARTEN to grade 2: ANIMAL CODE

30–40 mins in duration, maximum of 15 students, platform: Offline, ScratchJr

PART 1: MEASUREMENT OF ANIMALS

Students will use coding to discover exciting of math and measurement! Students will estimate, test, and count how big different animals sprites are on ScratchJr, and make code to count for them.

PART 2: HARVEST MAP

What does a rabbit eat? Use code on ScratchJr to help a rabbit collect the food it likes, and avoid the food it doesn’t. Count squares to map the path it needs to take.

PART 3: MAKING CODE OUT OF AN ANTHILL

Ants are programmed with the knowledge of what their job is, and how to do it. Learn to make your own sprite on ScratchJr, and make an anthill maze for it to follow with code.

Grade 3 to 6: MONEY MAKES SENSE

1 hour in duration, maximum of 30 students, platform: Scratch

PART 1: COUNTING MONEY

Build your students’ financial literacy by creating a program on Scratch which will help them calculate money sums.

PART 2: MONEY MADNESS

Students will code a game all about catching and counting money to reach the right total. They will use operators and loops to do so.

PART 3: GROCERY GAME

Using code students will create a game where they compare and combine items of different value to stay within a certain value while having to specifically include “Mission” items.

Grade 7 TO 9: MATH AND VIDEO GAMES

1 hour in duration, maximum of 30 students, platform: Scratch

PART 1: VARIABLES IN GAMES

Students will use game design in Scratch to learn about what a variable is, and what it means to use them when coding.

PART 2: MULTIPLIERS IN GAMES

Multipliers are values used to multiply other numbers. They can be positive or negative values that can be used to modify a variable. Using scratch, students will create their own game that will let them see the effect of multipliers.

PART 3: CLICKER GAME

Clicker games are games that require players to repeatedly click which earns the player in-game currency.  They are simple but oddly addictive games that can be played for hours. We will be coding our own clicker game today and looking at how it uses operators to modify the gameplay.

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