Virtual Learning Packages

Science North is pleased to offer Ontario schools virtual learning packages. We understand that experiential learning is of utmost importance for students and with new guidelines and field trip restrictions in place, why not go virtual?! Purchasing a virtual learning package for your school means that all students in the school will have the opportunity to participate in dynamic live shows, engaging synchronous workshops, and be able to drive their own experience by asking our Scientists anything! 

Let Science North support your curriculum with our customizable packages.


Small school package

$2000 + HST


- Monthly Live Streamed Science Shows

- 6 Synchronous E-workshops (choose from our library of programs)

- 6 “Ask a Scientist” sessions




MEDIUM school package

$3200 + HST


- Monthly Live Streamed Science Shows

- 10 Synchronous E-workshops (choose from our library of programs)

- 10 “Ask a Scientist” sessions



LARGE school package

$4600 + HST


- Monthly Live Streamed Science Shows

- 15 Synchronous E-workshops (choose from our library of programs)

- 15 “Ask a Scientist” sessions


Do you need a few extra E-workshops or Ask a Scientist sessions to your package?

We can create a customized package for you! Simply email Sarah Chisnell at chisnell [at] to explore your options.

Please note we will have a limited capacity for the total number of packages available, so be sure to get yours before we sell out!

Live Streamed Science Shows

Unlimited number of students per session

Join us for live streamed science shows every month!  We’ll explore one topic each month with fun, exiting demonstrations.  From chemistry to physics to biology, these shows are for all ages and grades. Can’t make the specified date/time? Not to worry, we will have a recording of the show available for 30 days after the live session.


Ask a Scientist Sessions

30 students maximum per session

During this 30 minute synchronous session, students will be able to drive their own experience and learning by asking one of our Bluecoat Scientists anything!  This is a great session to increase the literacy component of this package and have your students thinking about open ended versus close ended questions, what makes for an engaging and dynamic conversation and so on.  Communication in science is key and we are experts at science communication!


Synchronous E-workshops

30 students maximum per session

 These engaging synchronous workshops will have your students participating and learning at their desk with activities lead by our Bluecoat Scientists.  Choose from our library of science and coding workshops each targeting a specific curriculum expectation in either the science and technology or the new mathematics curriculum. 

Kindergarten - Needs of Living Things (30 minutes)

This workshop starts off comparing living and non-living things.  Jumping into the new Canadian Food Guide students will learn what foods are needed to be healthy.

Grades 1 to 2 - So Much Energy (30-40 minutes)

Energy is all around us! We harvest it, use it and conserve it. In this choose your own adventure workshop, your students will explore different ways we use energy every day. From the sun in the sky to the food that we eat. Energy is important to all living things.

Grades 1 to 3 - Coding in Nature (30-40 minutes)

Animals such as the honey bee are able to communicate using sequences of steps, similar to what we know in coding as an algorithm. Students will use this workshop to learn how bees communicate and then create their own coding game that gives their own bee a sequence of steps to follow.

Grades 1 to 3 - Coding Shapes (30-40 minutes)

In this workshop, students will identify the properties of different shapes by interpreting code, as well as by creating their own code with the help of a Science North Bluecoat.

Grades 3 to 4 - This Rocks! (1 hour)

What lies beneath our feet? In this workshop, your students will learn about soil, rocks and minerals by identifying which one is which.

Grades 3 to 4 - Habitats & Classification (1 hour)

Classification is an organization tool to help better understand the world around us. It this workshop, we will use classification to understand species and their characteristics. Organizing information can help to reveal patterns, how things evolved, and lead to a general understanding of living things.

Grades 4 to 6 - Scratch Dance Party (1 hour)

During this workshop, students will be introduced to Scratch and use its block-based programming language to make an online character dance. A closer look at this session shows a focus on algorithm design and the use of the cartesian plane for the purpose of expressing oneself with dance.

Grades 4 to 6 - The Food Chain Game (1 hour)

This coding workshop introduces students to the basic concepts of game design, as they create a food chain game that identifies the roles of a producer, a primary consumer and an apex predator. Students will also have the opportunity to work within the cartesian plane and with variables.

Grades 5 - Disaster Structures (1 hour)

Your students will be challenged to build a structure that can withstand various natural disasters. Diving into the science of natural disasters students will be able to put on use their engineering and problem-solving skills, to look at innovative ways to protect structures from such forces.

Grades 6 - Flight (1 hour)

Explore and examine the properties of air that make flight possible. Learn how to control the ups and downs of flying to make different creations soar.

Grades 7 to 8 - Intro to Game Design (1 hour)

Using laptops or iPads, this intro to game design program will give students the fundamental skills required to create a simple game that incorporates movements, scoring and interactions between characters. In learning these skills, students will rely heavily on the cartesian plane, explore positive and negative integers, and be introduced to variable numbers.  By the end of the workshop, students will have a functioning game that is unique to their creative ideas.

Grades 7 to 8 - Game Design Part 2 (1 hour)

In a follow-up to the first Game Design workshop, students will review movement within the cartesian plane to control a single player game of pong. By coding a ball that reacts to its environment, students will also apply the rules for multiplying negative numbers.

Grades 7 - Biodiversity Bay (1 hour)

Balance in an ecosystem is important, but so many factors come into play to keep this balance. Together, we will explore these factors by playing a game, guided by the Bluecoat, to learn about overfishing, endangered species, and economics.

Grades 8 - Welcome to Cell City! (1 hour)

Your students will learn the functions of the organelles in an animal and/or vegetable cell using city planning skills. With their creativity, they will be able to design a city with every infrastructure having a purpose within the city, just like every organelle has a purpose in the cell.

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